FWAR
Numerical battles of SUITPREMACY comprising FWAVORITES engaging in FWIGHTS between FWIGHTERS and spontaneous use of FWANCIES.
THE AUTHOR'S VERSION: Played in a best-of-three series.
SUITPREMACY
Hierarchy of suits within all FWIGHTS in a FWAR enacted by an attacking FWIGHTER.
SACRED SQUARE OF SUITPREMACY
Guiding principles for all FWIGHTERS when FWIGHTING in FWARS. Only recognized and enacted by attackers against defenders. Depending on the suits of the attacking and defending FWIGHTERS, defenders may be DUG, CORRUPTED, DISARMED or DESTROYED by their attackers, negating their FWARTITUDE.
FWAVORITE
Honorable commanders of FWARS playing against others.
FWIGHTER
Honorable participant in a FWAR who reveres the SACRED SQUARE OF SUITPREMACY when attacking in FWIGHTS.
FWIGHT
Numerical conflict between FWIGHTERS that results in the loser(s) joining THE FWALLEN. Decided first by adhering to the rules of the SACRED SQUARE OF SUITPREMACY, then to FWARTITUDE.
FWARTITUDE
Numerical strength of a FWIGHTER. Can be negated as a result of the SACRED SQUARE OF SUITPREMACY. Can also be a negative number.
FWANCY
Card with a unique ability that is held in FWAVORITES’ hands. Can be played at any time. (NOTE: Always defer to the most recently played FWANCY in determining card interactions as outlined in the FWANCY FWEATURES table.)
THE FWALLEN
Collective pile opposite the DIVINE DEFWENDER and the FWUNDRAISER where all FWIGHTERS and FWANCIES are honorably relocated upon defeat or use.
DECK OF SUITPREMACY
Deck used to deal both FWIGHTERS and FWANCIES to all FWAVORITES in each FWAR. Varies depending on game version (FWINAL FWAR VERSION or THE AUTHOR'S VERSION.)
DIVINE DEFWENDER (4)
Venerated overseer of all FWARS who guards the sanctity of the game’s participants.
FWUNDRAISER
Honorable patron of the FWARS who exempts all FWIGHTERS of the matching type to the negative effects of the SACRED SQUARE OF SUITPREMACY while defending.
THE LAWS OF FWYSICS
Rules of movement and positioning that all FWIGHTERS must adhere to in a FWAR:
i. All FWIGHTERS (except for FWAIRIES OF FWARTUNE) may only move one space to the left or right if it is free of other FWIGHTERS.
ii. If the space immediately below a FWIGHTER is vacant, they fall to fill it.
iii. FWIGHTERS underneath others may still move to an adjacent column, but the space immediately to their left or right must be vacant.
FWAIRY OF FWARTUNE (Joker)
The mythical spirit that makes FWIGHTERS FWARTUNATE and can grant FWARTUNE.
FWARTUNATE
Negates all incoming or outgoing FWARTITUDE once in target FWIGHTER’s next completed FWIGHT in which it is involved.
FWARTUNE
Ability granted upon defeating a FWAIRY OF FWARTUNE that is usable only once: Win a tie between FWIGHTERS or gain advantage on any dice roll.
FWIENDLY FWIRE
A FWAVORITE’s FWIGHTERS may FWIGHT their own FWIGHTERS from behind.